Name
textMode()
Description
Sets the way text draws to the screen, either as texture maps or as vector
geometry. The default textMode(MODEL), uses textures to render the
fonts. The textMode(SHAPE) mode draws text using the glyph outlines of
individual characters rather than as textures. This mode is only supported
with the PDF and P3D renderer settings. With the PDF
renderer, you must call textMode(SHAPE) before any other drawing
occurs. If the outlines are not available, then textMode(SHAPE) will
be ignored and textMode(MODEL) will be used instead.
The textMode(SHAPE) option in P3D can be combined with
beginRaw() to write vector-accurate text to 2D and 3D output files,
for instance DXF or PDF. The SHAPE mode is not currently
optimized for P3D, so if recording shape data, use
textMode(MODEL) until you're ready to capture the geometry with beginRaw().
Examples
import processing.pdf.*; void setup() { size(500, 500, PDF, "TypeDemo.pdf"); textMode(SHAPE); textSize(180); } void draw() { text("ABC", 75, 350); exit(); // Quit the program }
Syntax
textMode(mode)
Parameters
mode
(int)
either MODEL or SHAPE
Return
void
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