Name
createFont()
Description
Dynamically converts a font to the format used by Processing from a .ttf or
.otf file inside the sketch's "data" folder or a font that's installed
elsewhere on the computer. If you want to use a font installed on your
computer, use the PFont.list() method to first determine the names
for the fonts recognized by the computer and are compatible with this
function. Not all fonts can be used and some might work with one operating
system and not others. When sharing a sketch with other people or posting
it on the web, you may need to include a .ttf or .otf version of your font
in the data directory of the sketch because other people might not have the
font installed on their computer. Only fonts that can legally be
distributed should be included with a sketch.
The size parameter states the font size you want to generate. The
smooth parameter specifies if the font should be anti-aliased or not.
The charset parameter is an array of chars that specifies the
characters to generate.
This function allows Processing to work with the font natively in the
default renderer, so the letters are defined by vector geometry and are
rendered quickly. In the P2D and P3D renderers, the function
sets the project to render the font as a series of small textures. For
instance, when using the default renderer, the actual native version of the
font will be employed by the sketch, improving drawing quality and
performance. With the P2D and P3D renderers, the bitmapped
version will be used to improve speed and appearance, but the results are
poor when exporting if the sketch does not include the .otf or .ttf file,
and the requested font is not available on the machine running the sketch.
Examples
PFont myFont; void setup() { size(200, 200); // Uncomment the following two lines to see the available fonts //String[] fontList = PFont.list(); //printArray(fontList); myFont = createFont("Georgia", 32); textFont(myFont); textAlign(CENTER, CENTER); text("!@#$%", width/2, height/2); }
Syntax
createFont(name, size)
createFont(name, size, smooth)
createFont(name, size, smooth, charset)
Parameters
name
(String)
name of the font to loadsize
(float)
point size of the fontsmooth
(boolean)
true for an anti-aliased font, false for aliasedcharset
(char[])
array containing characters to be generated
Return
PFont
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