Name
loadFont()
Description
Loads a .vlw formatted font into a PFont object. Create a .vlw font
 by selecting "Create Font..." from the Tools menu. This tool creates a
 texture for each alphanumeric character and then adds them as a .vlw file
 to the current sketch's data folder. Because the letters are defined as
 textures (and not vector data) the size at which the fonts are created must
 be considered in relation to the size at which they are drawn. For example,
 load a 32pt font if the sketch displays the font at 32 pixels or smaller.
 Conversely, if a 12pt font is loaded and displayed at 48pts, the letters
 will be distorted because the program will be stretching a small graphic to
 a large size.
 
 Like loadImage() and other functions that load data, the
 loadFont() function should not be used inside draw(), because
 it will slow down the sketch considerably, as the font will be re-loaded
 from the disk (or network) on each frame. It's recommended to load files
 inside setup()
 
 To load correctly, fonts must be located in the "data" folder of the
 current sketch. Alternatively, the file maybe be loaded from anywhere on
 the local computer using an absolute path (something that starts with / on
 Unix and Linux, or a drive letter on Windows), or the filename parameter
 can be a URL for a file found on a network.
 
 If the file is not available or an error occurs, null will be
 returned and an error message will be printed to the console. The error
 message does not halt the program, however the null value may cause a
 NullPointerException if your code does not check whether the value returned
 is null.
 
 Use createFont() (instead of loadFont()) to enable vector
 data to be used with the default renderer setting. This can be helpful when
 many font sizes are needed, or when using any renderer based on the default
 renderer, such as the PDF library.
Examples
- size(400, 400); PFont font; // The font must be located in the sketch's // "data" directory to load successfully font = loadFont("LetterGothicStd.otf"); textFont(font, 128); text("word", 50, 200);![Image output for example 1]() 
Syntax
- loadFont(filename)
Parameters
- filename- (String)name of the font to load
Return
- PFont
Related

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