Reference+
Name
textureWrap()
Description
Defines if textures repeat or draw once within a texture map. The two parameters are CLAMP (the default behavior) and REPEAT. This function only works with the P2D and P3D renderers.
Examples
PImage img; void setup() { size(300, 300, P2D); img = loadImage("berlin-1.jpg"); textureMode(NORMAL); } void draw() { background(0); translate(width/2, height/2); rotate(map(mouseX, 0, width, -PI, PI)); if (mousePressed) { textureWrap(REPEAT); } else { textureWrap(CLAMP); } beginShape(); texture(img); vertex(-100, -100, 0, 0); vertex(100, -100, 2, 0); vertex(100, 100, 2, 2); vertex(-100, 100, 0, 2); endShape(); }
Syntax
textureWrap(wrap)
Parameters
wrap
(int)
Either CLAMP (default) or REPEAT
Return
void
Related
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.