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Name | shearY() |
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Examples | size(100, 100); translate(width/4, height/4); shearY(PI/4.0); rect(0, 0, 30, 30); | ||
Description |
Shears a shape around the y-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always sheared around their relative position to the origin and positive numbers shear objects in a clockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling shearY(PI/2) and then shearY(PI/2) is the same as shearY(PI). If shearY() is called within the draw(), the transformation is reset when the loop begins again.
Technically, shearY() multiplies the current transformation matrix by a rotation matrix. This function can be further controlled by the pushMatrix() and popMatrix() functions. |
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Syntax | shearY(angle) | ||
Parameters |
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Returns | void | ||
Related | popMatrix() pushMatrix() shearX() scale() translate() radians() |
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