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Name

resetShader()

Examples
PShader edges;  
PImage img;
    
void setup() {
  size(640, 360, P2D);
  img = loadImage("leaves.jpg");      
  edges = loadShader("edges.glsl");
}

void draw() {
  shader(edges);
  image(img, 0, 0);
  resetShader();
  image(img, width/2, 0);
}
Description Restores the default shaders. Code that runs after resetShader() will not be affected by previously defined shaders.
Syntax
resetShader()
resetShader(kind)
Parameters
kind int: type of shader, either POINTS, LINES, or TRIANGLES
Returnsvoid
Updated on October 2, 2018 05:02:08pm EDT

Creative Commons License