Reference+
Name
loop()
Class
SoundFile
Description
Starts playback which will loop at the end of the soundfile.
Examples
import processing.sound.*; SoundFile file; void setup() { size(640, 360); background(255); // Load a soundfile from the data folder of the sketch and play it back in a loop file = new SoundFile(this, "sample.mp3"); file.loop(); } void draw() { }
Syntax
soundfile.loop()
soundfile.loop(rate)
soundfile.loop(rate, amp)
soundfile.loop(rate, pos, amp)
soundfile.loop(rate, pos, amp, add)
Parameters
rate
(float)
relative playback rate to use. 1 is the original speed. 0.5 is half speed and one octave down. 2 is double the speed and one octave up.pos
(float)
the panoramic position of this sound unit from -1.0 (left) to 1.0 (right). Only works for mono soundfiles!amp
(float)
the desired playback amplitude of the audiosample as a value from 0.0 (complete silence) to 1.0 (full volume)add
(float)
offset the output of the generator by the given value
Return
void
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