Reference+
Name
wet()
Class
Reverb
Description
Change the wet/dry ratio of the reverb.
Examples
import processing.sound.*; AudioIn in; Reverb reverb; void setup() { size(640,360); background(255); // create the input stream in = new AudioIn(this, 0); // create a reverb effect reverb = new Reverb(this); // start the input stream in.play(); // Patch the reverb reverb.process(in); reverb.wet(0.5); } void draw() { }
Syntax
reverb.wet(wet)
Parameters
wet
(float)
A float value controlling the wet/dry ratio of the reverb. TODO document
Return
void
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