Name

set()

Class

Reverb

Description

Set multiple parameters of the reverb. Parameters have to be in the right order.

Examples

  • import processing.sound.*;
    
    AudioIn in;
    Reverb reverb;
    
    void setup() {
      size(640,360);
      background(255);
            
      // create the input stream
      in = new AudioIn(this, 0);
        
      // create a reverb effect
      reverb = new Reverb(this);
        
      // start the input stream
      in.play();
    
      // Patch the reverb
      reverb.process(in);
      reverb.room(0.5);
      reverb.damp(0.1);
      reverb.wet(0.7);
    }      
    
    void draw() {
    }
    
    void mousePressed() {
      float room=0.2;
      float damp=0.3;
      float wet=0.3;
      reverb.set(room, damp, wet);
    }
    
    

Syntax

  • reverb.set(room, damp, wet)

Parameters

  • room(float)A value controlling the room size of the effect
  • damp(float)A value controlling the damping factor of the reverb
  • wet(float)A value controlling the wet/dry ratio of the reverb.

Return

  • void