Reference+
Name
room()
Class
Reverb
Description
Change the room size of the reverb effect.
Examples
import processing.sound.*; AudioIn in; Reverb reverb; void setup() { size(640,360); background(255); // create the input stream in = new AudioIn(this, 0); // create a reverb effect reverb = new Reverb(this); // start the input stream in.play(); // Patch the reverb reverb.process(in); reverb.room(0.5); } void draw() { }
Syntax
reverb.room(room)
Parameters
room
(float)
A float value controlling the room size of the effect.
Return
void
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