Reference+
Name
play()
Class
Env
Description
Triggers the envelope.
Examples
import processing.sound.*; TriOsc triOsc; Env env; float attackTime = 0.001; float sustainTime = 0.004; float sustainLevel = 0.3; float releaseTime = 0.4; void setup() { size(640, 360); background(255); // Create triangle wave triOsc = new TriOsc(this); // Create the envelope env = new Env(this); } void draw() { } void mousePressed() { triOsc.play(); env.play(triOsc, attackTime, sustainTime, sustainLevel, releaseTime); }
Syntax
env.play(input, attackTime, sustainTime, sustainLevel, releaseTime)
Parameters
input
(SoundObject)
Input sound sourceattackTime
(float)
Attack time value as a float.sustainTime
(float)
Sustain time value as a float.sustainLevel
(float)
Sustain level value as a float. (as fraction of the input amplitude)releaseTime
(float)
Release time value as a float.
Return
void
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