Reference+
Name
process()
Class
Delay
Description
Start the delay effect.
Examples
import processing.sound.*; AudioIn in; Delay delay; void setup() { size(640,360); background(255); // create the input stream in = new AudioIn(this, 0); // create a delay effect delay = new Delay(this); // start the input stream in.play(); // Patch the delay delay.process(in, 5); delay.time(0.5); } void draw() { }
Syntax
delay.process(input, maxDelayTime, delayTime)delay.process(input, maxDelayTime)
Parameters
input(SoundObject)Input audio sourcemaxDelayTime(float)Maximum delay time in seconds.delayTime(float)Delay time to use when starting to process, in seconds.
Return
void

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