Reference+
Name
pan()
Class
BrownNoise
Description
Move the sound in a stereo panorama.
Examples
import processing.sound.*; BrownNoise noise; void setup() { size(640, 360); background(255); // Create the noise generator noise = new BrownNoise(this); noise.play(); } void draw() { // Map mouseX from -1.0 to 1.0 for left to right noise.pan(map(mouseX, 0, width, -1.0, 1.0)); }
Syntax
soundobject.pan(pos)
Parameters
pos
(float)
The panoramic position of this sound unit as a float from -1.0 (left) to 1.0 (right).
Return
void
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