Reference+
Name
jump()
Class
AudioSample
Description
Jump to a specific position in the audiosample while continuing to play (or starting to play if it wasn't playing already).
Examples
import processing.sound.*; AudioSample sample; void setup() { size(640, 360); background(255); // Create a new audiosample sample = new AudioSample(this, 100000, 22050); sample.jump(3.5); } void draw() { }
Syntax
audiosample.jump(time)
Parameters
time
(float)
position to jump to, in seconds
Return
void
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