Reference+
Name
volume()
Class
Sound
Description
Set the overall output volume of the Processing sound library.
Examples
import processing.sound.*; Sound s; void setup() { size(200, 200); // Play two sine oscillators with slightly different frequencies for a nice "beat". SinOsc sin = new SinOsc(this); sin.play(200, 0.2); sin = new SinOsc(this); sin.play(205, 0.2); // Create a Sound object for globally controlling the output volume. s = new Sound(this); } void draw() { // Map vertical mouse position to volume. float amplitude = map(mouseY, 0, height, 0.4, 0.0); // Instead of setting the volume for every oscillator individually, we can just // control the overall output volume of the whole Sound library. s.volume(amplitude); }
Syntax
Sound.volume(volume)
Parameters
volume
(float)
the desired output volume, normally between 0.0 and 1.0 (default is 1.0)
Return
void
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