Name

jump()

Class

SoundFile

Description

Jump to a specific position in the soundfile while continuing to play (or starting to play if it wasn't playing already).

Examples

  • import processing.sound.*;
    SoundFile file;
    
    void setup() {
      size(640, 360);
      background(255);
        
      // Load a soundfile from the /data folder of the sketch and play it back
      file = new SoundFile(this, "sample.mp3");
      file.jump(3.5);
    }      
    
    void draw() {
    }
    

Syntax

  • soundfile.jump(time)

Parameters

  • time(float)position to jump to, in seconds.

Return

  • void