Reference+
Name
set()
Class
BrownNoise
Description
Set the amplitude and panoramic position with one method.
Examples
import processing.sound.*; BrownNoise noise; void setup() { size(640, 360); background(255); // Create the noise generator noise = new BrownNoise(this); noise.play(); } void draw() { } void mousePressed() { float amp=0.5; float add=0.0; float pos=1; noise.set(amp, add, pos); }
Syntax
noise.set(amp, pos)
noise.set(amp, add, pos)
Parameters
amp
(float)
The amplitude of the noise as a value between 0.0 and 1.0.pos
(float)
The panoramic position of the noise as a float from -1.0 to 1.0.
Return
void
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