Reference+
Name
play()
Class
BrownNoise
Description
Starts the noise
Examples
- import processing.sound.*; BrownNoise noise; void setup() { size(640, 360); background(255); // Create the noise generator noise = new BrownNoise(this); noise.play(); } void draw() { }
Syntax
- noise.play(amp)
- noise.play(amp, pos)
- noise.play(amp, add, pos)
Parameters
- amp- (float)The amplitude of the noise as a value between 0.0 and 1.0.
- pos- (float)The panoramic position of the noise as a float from -1.0 to 1.0.
Return
- void

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