Name

play()

Class

AudioIn

Description

Start capturing the input stream and route it to the audio output

Examples

  • import processing.sound.*;
    AudioIn in;
    
    void setup() {
      size(640, 360);
      background(255);
        
      // Create the Input stream
      in = new AudioIn(this, 0);
      in.play();
    }      
    
    void draw() {
    }
    
    

Syntax

  • audioin.play()
  • audioin.play(amp)
  • audioin.play(amp, add)
  • audioin.play(amp, add, pos)

Parameters

  • amp(float)the volume to grab the input at as a value from 0.0 (complete silence) to 1.0 (full volume)
  • pos(float)pan the audio input in a stereo panorama. Allowed values are between -1.0 (left) and 1.0 (right)

Return

  • void