Reference+
Class Name
Client
Description
A client connects to a server and sends data back and forth. If anything goes wrong with the connection, for example the host is not there or is listening on a different port, an exception is thrown.
Examples
- import processing.net.*; Client myClient; int dataIn; void setup() { size(200, 200); // Connect to the local machine at port 5204. // This example will not run if you haven't // previously started a server on this port. myClient = new Client(this, "127.0.0.1", 5204); } void draw() { if (myClient.available() > 0) { dataIn = myClient.read(); } background(dataIn); }
Constructors
- Client(parent, host, port)
- Client(parent, socket)
Parameters
- parent- (PApplet)typically use "this"
- host- (String)address of the server
- port- (int)port to read/write from on the server
- socket- (Socket)any object of type Socket
Methods
- stop()Disconnects from the server
- active()Returns true if this client is still active
- ip()Returns the IP address of the machine as a String
- available()Returns the number of bytes in the buffer waiting to be read
- clear()Clears the buffer
- read()Returns a value from the buffer
- readChar()Returns the next byte in the buffer as a char
- readBytes()Reads a group of bytes from the buffer
- readBytesUntil()Reads from the buffer of bytes up to and including a particular character
- readString()Returns the buffer as a String
- readStringUntil()Returns the buffer as a String up to and including a particular character
- write()Writes bytes, chars, ints, bytes[], Strings
Related

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