Name
blendMode()
Description
Blends the pixels in the display window according to a defined mode.
There is a choice of the following modes to blend the source pixels (A)
with the ones of pixels already in the display window (B). Each pixel's
final color is the result of applying one of the blend modes with each
channel of (A) and (B) independently. The red channel is compared with
red, green with green, and blue with blue.
BLEND - linear interpolation of colors: C = A*factor + B. This is the default.
ADD - additive blending with white clip: C = min(A*factor + B, 255)
SUBTRACT - subtractive blending with black clip: C = max(B - A*factor, 0)
DARKEST - only the darkest color succeeds: C = min(A*factor, B)
LIGHTEST - only the lightest color succeeds: C = max(A*factor, B)
DIFFERENCE - subtract colors from underlying image.
EXCLUSION - similar to DIFFERENCE, but less extreme.
MULTIPLY - multiply the colors, result will always be darker.
SCREEN - opposite multiply, uses inverse values of the colors.
REPLACE - the pixels entirely replace the others and don't utilize alpha (transparency) values
We recommend using blendMode() and not the previous blend()
function. However, unlike blend(), the blendMode() function
does not support the following: HARD_LIGHT, SOFT_LIGHT, OVERLAY, DODGE,
BURN. On older hardware, the LIGHTEST, DARKEST, and DIFFERENCE modes might
not be available as well.
Examples
size(100, 100); background(0); blendMode(ADD); stroke(102); strokeWeight(30); line(25, 25, 75, 75); line(75, 25, 25, 75);
size(100, 100, P2D); blendMode(MULTIPLY); stroke(51); strokeWeight(30); line(25, 25, 75, 75); line(75, 25, 25, 75);
Syntax
blendMode(mode)
Parameters
mode
(int)
the blending mode to use
Return
void
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