Name
beginRaw()
Description
To create vectors from 3D data, use the beginRaw() and
endRaw() commands. These commands will grab the shape data just
before it is rendered to the screen. At this stage, your entire scene is
nothing but a long list of individual lines and triangles. This means
that a shape created with sphere() function will be made up of
hundreds of triangles, rather than a single object. Or that a
multi-segment line shape (such as a curve) will be rendered as
individual segments.
When using beginRaw() and endRaw(), it's possible to write
to either a 2D or 3D renderer. For instance, beginRaw() with the
PDF library will write the geometry as flattened triangles and lines,
even if recording from the P3D renderer.
If you want a background to show up in your files, use rect(0, 0,
width, height) after setting the fill() to the background
color. Otherwise, the background will not be rendered to the file because
the background is not shape.
Using hint(ENABLE_DEPTH_SORT) can improve the appearance of 3D
geometry drawn to 2D file formats. See the hint() reference for
more details.
See examples in the reference for the PDF and DXF
libraries for more information.
Examples
import processing.pdf.*; void setup() { size(400, 400); beginRaw(PDF, "raw.pdf"); } void draw() { line(pmouseX, pmouseY, mouseX, mouseY); } void keyPressed() { if (key == ' ') { endRaw(); exit(); } }
Syntax
beginRaw(renderer, filename)
Parameters
renderer
(String)
for example, PDF or DXFfilename
(String)
filename for output
Return
PGraphics or void
Related
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.