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Class

PShape

Name

rotateX()

Examples
PShape s;

void setup() {
  size(100, 100, P3D);
  s = loadShape("ohio.svg");
}

void draw() {
  background(204);
  shape(s);
}

void mousePressed() {
  // Rotate the shape around the x-axis each time the mouse is pressed
  s.rotateX(0.1);  
}
Description Rotates the shape around the x-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted from degrees to radians with the radians() method.

Shapes are always rotated around the upper-left corner of their bounding box. Positive numbers rotate objects in a clockwise direction. Subsequent calls to the method accumulates the effect. For example, calling rotateX(HALF_PI) and then rotateX(HALF_PI) is the same as rotateX(PI). This transformation is applied directly to the shape, it's not refreshed each time draw() is run.

This method requires a 3D renderer. You need to use P3D as a third parameter for the size() function as shown in the example above.
Syntax
sh.rotateX(angle)
Parameters
sh PShape: any variable of type PShape
angle float: angle of rotation specified in radians
Returnsvoid
Relatedrotate()
rotateY()
rotateZ()
scale()
translate()
resetMatrix()
Updated on November 10, 2017 05:36:30pm EST

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