Examples+
Vector
by Daniel Shiffman
Demonstration of some basic vector math: subtraction, normalization, scaling. Normalizing a vector sets its length to 1.
Highlighted Features
/**
* Vector
* by Daniel Shiffman.
*
* Demonstration of some basic vector math: subtraction,
* normalization, scaling. Normalizing a vector sets
* its length to 1.
*/
void setup() {
size(640,360);
}
void draw() {
background(0);
// A vector that points to the mouse location
PVector mouse = new PVector(mouseX,mouseY);
// A vector that points to the center of the window
PVector center = new PVector(width/2,height/2);
// Subtract center from mouse which results in a
// vector that points from center to mouse
mouse.sub(center);
// Normalize the vector
mouse.normalize();
// Multiply its length by 150 (Scaling its length)
mouse.mult(150);
translate(width/2,height/2);
// Draw the resulting vector
stroke(255);
strokeWeight(4);
line(0,0,mouse.x,mouse.y);
}
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This example is for Processing 4+. If you have a previous version, use the examples included with your software. If you see any errors or have suggestions, please let us know.