Sine Cosine

Linear movement with sin() and cos(). Numbers between 0 and PI2 (TWO_PI which angles roughly 6.28) are put into these functions and numbers between -1 and 1 are returned. These values are then scaled to produce larger movements.

/**
 * Sine Cosine. 
 * 
 * Linear movement with sin() and cos(). 
 * Numbers between 0 and PI*2 (TWO_PI which angles roughly 6.28) 
 * are put into these functions and numbers between -1 and 1 are 
 * returned. These values are then scaled to produce larger movements. 
 */
 
float x1, x2, y1, y2;
float angle1, angle2;
float scalar = 70;

void setup() {
  size(640, 360);
  noStroke();
  rectMode(CENTER);
}

void draw() {
  background(0);

  float ang1 = radians(angle1);
  float ang2 = radians(angle2);

  x1 = width/2 + (scalar * cos(ang1));
  x2 = width/2 + (scalar * cos(ang2));
  
  y1 = height/2 + (scalar * sin(ang1));
  y2 = height/2 + (scalar * sin(ang2));
  
  fill(255);
  rect(width*0.5, height*0.5, 140, 140);

  fill(0, 102, 153);
  ellipse(x1, height*0.5 - 120, scalar, scalar);
  ellipse(x2, height*0.5 + 120, scalar, scalar);
  
  fill(255, 204, 0);
  ellipse(width*0.5 - 120, y1, scalar, scalar);
  ellipse(width*0.5 + 120, y2, scalar, scalar);

  angle1 += 2;
  angle2 += 3;
  
}

Related Examples

This example is for Processing 4+. If you have a previous version, use the examples included with your software. If you see any errors or have suggestions, please let us know.