Rotate Push Pop

The push() and pop() functions allow for more control over transformations. The push function saves the current coordinate system to the stack and pop() restores the prior coordinate system.

/**
 * Rotate Push Pop. 
 * 
 * The push() and pop() functions allow for more control over transformations.
 * The push function saves the current coordinate system to the stack 
 * and pop() restores the prior coordinate system. 
 */
 
float a;                 // Angle of rotation
float offset = PI/24.0;  // Angle offset between boxes
int num = 12;            // Number of boxes

void setup() { 
  size(640, 360, P3D);
  noStroke();  
} 
 

void draw() {
  
  lights();
  
  background(0, 0, 26);
  translate(width/2, height/2); 
  
  for(int i = 0; i < num; i++) {
    float gray = map(i, 0, num-1, 0, 255);
    pushMatrix();
    fill(gray);
    rotateY(a + offset*i);
    rotateX(a/2 + offset*i);
    box(200);
    popMatrix();
  }
  
  a += 0.01;    
} 

Related Examples

This example is for Processing 4+. If you have a previous version, use the examples included with your software. If you see any errors or have suggestions, please let us know.