This example is for Processing 3+. If you have a previous version, use the examples included with your software. If you see any errors or have suggestions, please let us know.

PolarToCartesian by Daniel Shiffman.

Convert a polar coordinate (r,theta) to cartesian (x,y): x = rcos(theta) y = rsin(theta)

 
float r;

// Angle and angular velocity, accleration
float theta;
float theta_vel;
float theta_acc;

void setup() {
  size(640, 360);
  
  // Initialize all values
  r = height * 0.45;
  theta = 0;
  theta_vel = 0;
  theta_acc = 0.0001;
}

void draw() {
  
  background(0);
  
  // Translate the origin point to the center of the screen
  translate(width/2, height/2);
  
  // Convert polar to cartesian
  float x = r * cos(theta);
  float y = r * sin(theta);
  
  // Draw the ellipse at the cartesian coordinate
  ellipseMode(CENTER);
  noStroke();
  fill(200);
  ellipse(x, y, 32, 32);
  
  // Apply acceleration and velocity to angle (r remains static in this example)
  theta_vel += theta_acc;
  theta += theta_vel;

}