Examples+
Noise 1D
Using 1D Perlin Noise to assign location.
Highlighted Features
/**
* Noise1D.
*
* Using 1D Perlin Noise to assign location.
*/
float xoff = 0.0;
float xincrement = 0.01;
void setup() {
size(640, 360);
background(0);
noStroke();
}
void draw() {
// Create an alpha blended background
fill(0, 10);
rect(0,0,width,height);
//float n = random(0,width); // Try this line instead of noise
// Get a noise value based on xoff and scale it according to the window's width
float n = noise(xoff)*width;
// With each cycle, increment xoff
xoff += xincrement;
// Draw the ellipse at the value produced by perlin noise
fill(200);
ellipse(n,height/2, 64, 64);
}
This example is for Processing 4+. If you have a previous version, use the examples included with your software. If you see any errors or have suggestions, please let us know.