Examples+

# Follow 3

### by based on code from Keith Peters

A segmented line follows the mouse. The relative angle from each segment to the next is calculated with atan2() and the position of the next is calculated with sin() and cos().

### Highlighted Features

```
/**
* Follow 3
* based on code from Keith Peters.
*
* A segmented line follows the mouse. The relative angle from
* each segment to the next is calculated with atan2() and the
* position of the next is calculated with sin() and cos().
*/
float[] x = new float[20];
float[] y = new float[20];
float segLength = 18;
void setup() {
size(640, 360);
strokeWeight(9);
stroke(255, 100);
}
void draw() {
background(0);
dragSegment(0, mouseX, mouseY);
for(int i=0; i<x.length-1; i++) {
dragSegment(i+1, x[i], y[i]);
}
}
void dragSegment(int i, float xin, float yin) {
float dx = xin - x[i];
float dy = yin - y[i];
float angle = atan2(dy, dx);
x[i] = xin - cos(angle) * segLength;
y[i] = yin - sin(angle) * segLength;
segment(x[i], y[i], angle);
}
void segment(float x, float y, float a) {
pushMatrix();
translate(x, y);
rotate(a);
line(0, 0, segLength, 0);
popMatrix();
}
```

This example is for Processing 4+. If you have a previous version, use the examples included with your software. If you see any errors or have suggestions, please let us know.