Exhibition. A curated collection of projects created with Processing. New software added each month.

Curated by Filip Visnjic of CreativeApplications.net
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Large Napkin
by Pixtil

Pixtil is a French design/product studio founded by Delphine Saltet and Olivier Paradeise that uses new digital drawing tools to create contemporary fabrics. Their latest release is a Large Napkin, made using Processing and double-cloth Jacquard weaving. Each piece is unique and numbered, combining long textile tradition and contemporary techniques of textile production.

Links: Pixtil, More Info

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Light Kinetics
by Espadaysantacruz

Created by Madrid based creative studio Espadaysantacruz, Light Kinetics is an interactive light installation where the behaviour of light is controlled by a physics simulator.

Links: Light Kinetics

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by Princemio

Created by Princemio in collaboration with onformative and presented at Choreographic Coding laboratory in Frankfurt 2013, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.

Links: Pathfinder, Motionbank, Onformative

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Non-Linear Code
by Dextro

Dextro writes ‘non-linear code’ drawing inspiration from nature. The results are non-fractal or random programs that iterate without change, with equal rules for all objects. Most of the scripts rely on trigonometry and could be seen as sets of wave generators interacting with one another. Some of these pieces take years to develop but the code is usually short but complex.

Links: Dextro, Vimeo

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Computational design methodologies for large-scale 3D printing
by GAD – RC4

With an exponential increase in the possibilities of computation and computer-controlled fabrication, architecture is now facing a novel challenge. Bartlett School of Architecture’s RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities.

Links: GAD – RC4, CreativeApplications.Net

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Filament Sculptures
by Lia

For about a year now generative artist Lia has been exploring 3d printing by analysing filament and the movements of the printhead. Rather than just having 3d models printed out, Lia has been interested in the possibilities of the process by defining the location of the printhead, the speed of the movement and the amount of filament that should be extruded.

Links: Lia, liasomething.tumblr.com

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Fall in Love - Phantogram
by Timothy Saccenti and Joshua Davis

Music video for Phantogram's Voices album campaign including the "Fall In Love" music video directed by Timothy Saccenti and Joshua Davis with video elements created using the HYPE framework in Processing.

Links: Timothy Saccenti, Joshua Davis, Watch Video

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by Miles Peyton

Created by Miles Peyton, first year student at the Carnegie Mellon University, Keyfleas is an experiment in interactive augmented projection. Miles used Processing and Box2D to create an augmented projection on the keyboard. As the user types, the “fleas” swarm around the pressed key, avoiding the letters.

Links: CMU / Electronic Media Studio 2

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Petting Zoo
by Minimaforms

Created by London based experimental architecture and design studio Minimaforms, this project is speculative life-like robotic environment that raises questions of how future environments could actively enable new forms of communication with the everyday.

Links: Minimaforms

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Fragmented Memory
by Phillip Stearns

Fragmented Memory are portraits of raw binary data extracted from computer memory and rendered as an image using Processing. These images are then imported into software used by textile designers and finally fed to computerised looms to weave the designs.

Links: Phillip Stearns

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Avena+ Test Bed
by Benedikt Groß

Avena+ Test Bed is a project that explores the relationship between landscape, agriculture and digital fabrication by intercepting the process of precision farming by generative design.

Links: Benedikt Groß

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by Matthew Epler

Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.

Links: Kinograph

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