Exhibition. A curated collection of projects created with Processing. New software added each month.

Curated by Filip Visnjic of CreativeApplications.net
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komorebi
by Leslie Nooteboom

komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light and shadow.

Links: Leslie Nooteboom

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Particle Flow
by NEOANALOG

Particle Flow is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.

Links: NEOANALOG, CreativeApplications.Net

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Objectifier
by Bjørn Karmann

Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a pet and it sees and understands its environment.

Links: Bjørn Karmann, CreativeApplications.Net

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Random Access Memory
by Ralf Baecker

Created by Berlin based Ralf Baecker, Random Access Memory is a fully functional digital memory. Instead of operating on semi-conducting components to represent either the binary states of 0 (zero) or 1 (one), the memory uses grains of sand as storage material.

Links: Ralf Baecker, CreativeApplications.Net

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Behavioural Complexity
by AADRL

The AADRL is a post-professional graduate design programme at the Architectural Association School of Architecture in London. Their research is focused on architectural design that is proto-typical, scenario driven and uses behaviour robotics as a design enquiry.

Links: AADRL, CreativeApplications.Net

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Terrapattern
by Golan Levin, David Newbury, Kyle McDonald, Irene Alvarado, Aman Tiwari, Manzil Zaheer and The Frank-Ratchye STUDIO for Creative Inquiry

Terrapattern is a visual search tool for satellite imagery. The project provides journalists, citizen scientists, and other researchers with the ability to quickly scan large geographical regions for specific visual features.

Links: Terrapattern

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Fluid Leaves
by Reinoud van Laar

A generative approach to pattern design, which in combination with variable printing results in a unique design each time. The project grew out of an identity investigation for tea boutique, ‘Tee & Cupp’ in Xian.

Links: Reinoud van Laar

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cf.city flows
by Till Nagel and Christopher Pietsch

cf.city flows is a comparative visualization environment of urban bike mobility designed to help citizens casually analyze three bike-sharing systems in the context of a public exhibition space.

Links: cf.city flows

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Automatic Orchestra
by Students and Lecturers at Digital Media Bremen

The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. The perpetual interaction among the devices and the interpretation of encoded musical messages blurs the distinctiveness between structured composition and performative improvisation.

Links: Digital Media Bremen

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Possible, Plausible, Potential
by Miguel Nóbrega

Possible, Plausible, Potential is a set of three series of isometric drawings generated by code and printed with colored markers on a plotter machine. In these drawings, Miguel explores a bridge between the iterative aspect of algorithms and the utopian aspect of modern architecture. Each drawing is a unique variation of the same set of rules and carefully placed random decisions.

Links: Miguel Nóbrega

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Stewart – A mutually trustful interface for a fully autonomous car
by Felix Ros

Created by Felix Ros, Stewart is a hypothetical tactile interface designed for a fully autonomous car. Working around the idea that even thought self-driving offer obvious benefits, they also eliminate a sense of freedom, expression, and control while driving. Stewart’s objective is to accommodate a healthy relation between man and machine.

Links: Felix Ros

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Traces, Physical Programming of Freeform Folding in Soft Matter
by Dana Zelig

Traces project explores the concept of programming everyday materials where objects are “made to act” by re-forming following a set of specific instructions. Dana developed 12 processed-folding objects series, using Processing and various physical techniques – printing, twisting, laser-cutting, knotting and framing.

Links: Vimeo, More Info

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