This reference is for Processing 2.0+. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name

### vertex()

Examples
```beginShape(POINTS);
vertex(30, 20);
vertex(85, 20);
vertex(85, 75);
vertex(30, 75);
endShape();
```
```// Drawing vertices in 3D requires P3D
// as a parameter to size()
size(100, 100, P3D);
beginShape(POINTS);
vertex(30, 20, -50);
vertex(85, 20, -50);
vertex(85, 75, -50);
vertex(30, 75, -50);
endShape();
```
```size(100, 100, P3D);
noStroke();
beginShape();
texture(img);
// "laDefense.jpg" is 100x100 pixels in size so
// the values 0 and 100 are used for the
// parameters "u" and "v" to map it directly
// to the vertex points
vertex(10, 20, 0, 0);
vertex(80, 5, 100, 0);
vertex(95, 90, 100, 100);
vertex(40, 95, 0, 100);
endShape();
```
Description All shapes are constructed by connecting a series of vertices. vertex() is used to specify the vertex coordinates for points, lines, triangles, quads, and polygons. It is used exclusively within the beginShape() and endShape() functions.

Drawing a vertex in 3D using the z parameter requires the P3D parameter in combination with size, as shown in the above example.

This function is also used to map a texture onto geometry. The texture() function declares the texture to apply to the geometry and the u and v coordinates set define the mapping of this texture to the form. By default, the coordinates used for u and v are specified in relation to the image's size in pixels, but this relation can be changed with textureMode().
Syntax
```vertex(x, y)
vertex(x, y, z)
vertex(v)
vertex(x, y, u, v)
vertex(x, y, z, u, v)```
Parameters
v float[]: vertex parameters, as a float array of length VERTEX_FIELD_COUNT float: x-coordinate of the vertex float: y-coordinate of the vertex float: z-coordinate of the vertex float: horizontal coordinate for the texture mapping float: vertical coordinate for the texture mapping
Returnsvoid
RelatedbeginShape()
endShape()
bezierVertex()