Reference+
Name
shininess()
Description
Sets the amount of gloss in the surface of shapes. Used in combination with ambient(), specular(), and emissive() in setting the material properties of shapes.
Examples
size(400, 400, P3D); background(0); noStroke(); background(0); fill(0, 51, 102); ambientLight(102, 102, 102); lightSpecular(204, 204, 204); directionalLight(102, 102, 102, 0, 0, -1); specular(255, 255, 255); translate(120, 200, 0); shininess(1.0); sphere(80); // Left sphere translate(160, 0, 0); shininess(5.0); sphere(80); // Right sphere
Syntax
shininess(shine)
Parameters
shine
(float)
degree of shininess
Return
void
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.