Name

shininess()

Description

Sets the amount of gloss in the surface of shapes. Used in combination with ambient(), specular(), and emissive() in setting the material properties of shapes.

Examples

  • size(400, 400, P3D); 
    background(0);
    noStroke();
    background(0); 
    fill(0, 51, 102); 
    ambientLight(102, 102, 102);
    lightSpecular(204, 204, 204);
    directionalLight(102, 102, 102, 0, 0, -1);
    specular(255, 255, 255);
    translate(120, 200, 0);
    shininess(1.0);
    sphere(80);  // Left sphere
    translate(160, 0, 0); 
    shininess(5.0); 
    sphere(80);  // Right sphere
    Image output for example 1

Syntax

  • shininess(shine)

Parameters

  • shine(float)degree of shininess

Return

  • void