Name

rotate()

Description

Rotates a shape the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted to radians with the radians() function.

Objects are always rotated around their relative position to the origin and positive numbers rotate objects in a clockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotate(HALF_PI) and then rotate(HALF_PI) is the same as rotate(PI). All transformations are reset when draw() begins again.

Technically, rotate() multiplies the current transformation matrix by a rotation matrix. This function can be further controlled by the pushMatrix() and popMatrix().

Examples

  • size(400, 400);
    translate(width/2, height/2);
    rotate(PI/3.0);
    rect(-104, -104, 208, 208);
    
    Image output for example 1

Syntax

  • rotate(angle)

Parameters

  • angle(float)angle of rotation specified in radians

Return

  • void