Name
modelZ()
Description
Returns the three-dimensional X, Y, Z position in model space. This
returns the Z value for a given coordinate based on the current set of
transformations (scale, rotate, translate, etc.) The Z value can be used
to place an object in space relative to the location of the original
point once the transformations are no longer in use.
In the example, the modelX(), modelY(), and
modelZ() functions record the location of a box in space after
being placed using a series of translate and rotate commands. After
popMatrix() is called, those transformations no longer apply, but the
(x, y, z) coordinate returned by the model functions is used to place
another box in the same location.
Examples
void setup() { size(500, 500, P3D); noFill(); } void draw() { background(0); pushMatrix(); // start at the middle of the screen translate(width/2, height/2, -200); // some random rotation to make things interesting rotateY(1.0); //yrot); rotateZ(2.0); //zrot); // rotate in X a little more each frame rotateX(frameCount / 100.0); // offset from center translate(0, 150, 0); // draw a white box outline at (0, 0, 0) stroke(255); box(50); // the box was drawn at (0, 0, 0), store that location float x = modelX(0, 0, 0); float y = modelY(0, 0, 0); float z = modelZ(0, 0, 0); // clear out all the transformations popMatrix(); // draw another box at the same (x, y, z) coordinate as the other pushMatrix(); translate(x, y, z); stroke(255, 0, 0); box(50); popMatrix(); }
Syntax
modelZ(x, y, z)
Parameters
x
(float)
3D x-coordinate to be mappedy
(float)
3D y-coordinate to be mappedz
(float)
3D z-coordinate to be mapped
Return
float
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