Reference+
Name
emissive()
Description
Sets the emissive color of the material used for drawing shapes drawn to the screen. Used in combination with ambient(), specular(), and shininess() in setting the material properties of shapes.
Examples
size(400, 400, P3D); background(0); noStroke(); background(0); directionalLight(204, 204, 204, .5, 0, -1); emissive(0, 26, 51); translate(280, 200, 0); sphere(120);
Syntax
emissive(rgb)
emissive(gray)
emissive(v1, v2, v3)
Parameters
rgb
(int)
color to setgray
(float)
value between black and white, by default 0 to 255v1
(float)
red or hue value (depending on current color mode)v2
(float)
green or saturation value (depending on current color mode)v3
(float)
blue or brightness value (depending on current color mode)
Return
void
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