Examples for Processing (BETA) version 116+. If you have a previous version, use the examples included with your software. If you see any errors or have comments, please let us know.
Arctangent.
Move the mouse to change the direction of the eyes.
The atan2() function computes the angle from each eye
to the cursor.
Created 1 September 2002
Updated 6 July 2004
Eye e1, e2, e3, e4, e5;
void setup()
{
size(200, 200);
smooth();
noStroke();
e1 = new Eye( 50, 16, 80);
e2 = new Eye( 64, 85, 40);
e3 = new Eye( 90, 200, 120);
e4 = new Eye(150, 44, 40);
e5 = new Eye(175, 120, 80);
}
void draw()
{
background(102);
e1.update(mouseX, mouseY);
e2.update(mouseX, mouseY);
e3.update(mouseX, mouseY);
e4.update(mouseX, mouseY);
e5.update(mouseX, mouseY);
e1.display();
e2.display();
e3.display();
e4.display();
e5.display();
}
class Eye
{
int ex, ey;
int size;
float angle = 0.0;
Eye(int x, int y, int s) {
ex = x;
ey = y;
size = s;
}
void update(int mx, int my) {
angle = atan2(my-ey, mx-ex);
}
void display() {
pushMatrix();
translate(ex, ey);
fill(255);
ellipse(0, 0, size, size);
rotate(angle);
fill(153);
ellipse(size/4, 0, size/2, size/2);
popMatrix();
}
}