John Henry von Neumann
by Chandler B. McWilliams
Performance that recasts the archetypal conflict between human and machine labor as a competition to complete an algorithmic drawing in an eight-hour workday.
In the Air
by Victor Viña, Nerea Calvillo
Visualization project to reavel the invisible agents of Madrid's air (gases, particles, pollen, etc.), to see how they relate to the city.
Victor Viña, Nerea Calvillo
by Vladimir Todorovic
Generative movie that portrays a possible computing platform for the future. The story takes place in Singapore, where a decision about the new device is about to be made.
tadar.net, tadar Flickr
The Jelly Face Experiments
by NYX (Liina Nilsson)
Experiments with pixel-by-pixel operations in real time exploring the possibilities of the Processing video libraries. Playing with techniques like slit scan, frame differencing, and datamoshing.
New Year's Cards, 2001-2010
by Golan Levin
For nearly a decade, Golan Levin has used Processing to create his annual interactive holiday cards. Explore this set of modest projects which connect the dots through one artist's process -- and happy holidays!
COP15 Generative Identity
by Mikkel Koser
Software for generating the COP15 identity - the UN Climate Change Conference held in Copenhagen Dec 2009. It explores how turbulence and naturally evolving patterns can illustrate the complex decision making that goes on at the conference.
okdeluxe, shiftcontrol, NR2154
by Ben Hemmendinger
Wayfarer is a developing roguelike game with retro, quasi-3D graphics. Explore randomly generated dungeons and battle peculiar foes! Perish horribly!
by Tom Gerhardt
This experimental organic interface allows people to control a computer while playing in the mud. Through an API built with Processing, artists and designers develop mud-controlled games, physics simulations, and expressive tools.
tomgerhardt.com, NYU ITP
by MOS (Michael Meredith, Hilary Sample, William Macfarlane)
This software is for stacking blocks within an environment of forces. As each unit is stacked it simultaneously calculates its own weight and balance in real-time to produce strange structural forms.
MOScat, ComputationalPile, Arcade