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John Henry von Neumann Performance that recasts the archetypal conflict between human and machine labor as a competition to complete an algorithmic drawing in an eight-hour workday. Links: brysonian.com |
In the Air Visualization project to reavel the invisible agents of Madrid's air (gases, particles, pollen, etc.), to see how they relate to the city. Links: Victor Viña, Nerea Calvillo |
Silica-Esc Generative movie that portrays a possible computing platform for the future. The story takes place in Singapore, where a decision about the new device is about to be made. Links: tadar.net, tadar Flickr |
Mycelium A simulation of fungal hyphae growth using images as food. Links: onecm.com, onecm Flickr |
The Jelly Face Experiments Experiments with pixel-by-pixel operations in real time exploring the possibilities of the Processing video libraries. Playing with techniques like slit scan, frame differencing, and datamoshing. Links: NYX Blog |
New Year's Cards, 2001-2010 For nearly a decade, Golan Levin has used Processing to create his annual interactive holiday cards. Explore this set of modest projects which connect the dots through one artist's process -- and happy holidays! Links: Flong |
COP15 Generative Identity Software for generating the COP15 identity - the UN Climate Change Conference held in Copenhagen Dec 2009. It explores how turbulence and naturally evolving patterns can illustrate the complex decision making that goes on at the conference. Links: okdeluxe, shiftcontrol, NR2154 |
Branching Morphogenesis Explores fundamental processes in living systems and their potential application in architecture. The installation materializes five slices in time that capture the force network exerted by interacting vascular cells. Links: Sabin+Jones LabStudio, Jenny Sabin, Andrew Lucia, Jones Lab |
Telekom Realtime Information Graphics Realtime Information Graphics showing the international data interchange and the network traffic at the Product Experience Center of the Deutsche Telekom in Darmstadt, Germany. Links: Zum Kuckuck, Atelier Markgraph |
Wayfarer Wayfarer is a developing roguelike game with retro, quasi-3D graphics. Explore randomly generated dungeons and battle peculiar foes! Perish horribly! Links: benhem.com, RogueBasin |
Mud Tub This experimental organic interface allows people to control a computer while playing in the mud. Through an API built with Processing, artists and designers develop mud-controlled games, physics simulations, and expressive tools. Links: tomgerhardt.com, NYU ITP |
MOSstack This software is for stacking blocks within an environment of forces. As each unit is stacked it simultaneously calculates its own weight and balance in real-time to produce strange structural forms. Links: MOScat, ComputationalPile, Arcade |













