Curated by Filip Visnjic of CreativeApplications.net
by Tom Gerhardt
This experimental organic interface allows people to control a computer while playing in the mud. Through an API built with Processing, artists and designers develop mud-controlled games, physics simulations, and expressive tools.
tomgerhardt.com, NYU ITP
by MOS (Michael Meredith, Hilary Sample, William Macfarlane)
This software is for stacking blocks within an environment of forces. As each unit is stacked it simultaneously calculates its own weight and balance in real-time to produce strange structural forms.
MOScat, ComputationalPile, Arcade
Terre Natale (Exits 2)
by Stewart Smith, Robert Gerard Pietrusko, Aaron Meyers, Michael Doherty, and Hans-Christoph Steiner
A half-hour immersive visualization of human migration data; premiered at the Fondation Cartier in Paris, 2008. Produced under Diller Scofidio + Renfro, et al.
Stewart Smith, Robert Gerard Pietrusko, Aaron Meyers, Michael Doherty, Hans-Christoph Steiner
by Marcus Wendt, Vera-Maria Glahn, Arran Poole
An experimental animation film based on drifting and morphing surface structures, created with a custom generative software tool. A meditation about the pursuit of an idea; about obstacles, struggle and failure along the way.
A clockwork of colorful 'mobiles' assembles and unwinds according to data collected by three users of Nokia N95 smartphones over a period of several months.
by Yunsil Heo, Hyunwoo Bang
A playful space where people discover and explore virtual life.
by Lukas Vojir (Ed.)
Black and white, reactive monsters created by the Processing community.
Big Screens 2
by NYU ITP
For the second year, Dan Shiffman's NYU students write software for a 120 by 12
foot video wall at IAC's world headquarters in NYC.