Primitives 3D

Placing mathematically 3D objects in synthetic space. The lights() method reveals their imagined dimension. The box() and sphere() functions each have one parameter which is used to specify their size. These shapes are positioned using the translate() function.

Visual output for the code example
/**
 * Primitives 3D. 
 * 
 * Placing mathematically 3D objects in synthetic space.
 * The lights() method reveals their imagined dimension.
 * The box() and sphere() functions each have one parameter
 * which is used to specify their size. These shapes are
 * positioned using the translate() function.
 */
 
size(640, 360, P3D); 
background(0);
lights();

noStroke();
pushMatrix();
translate(130, height/2, 0);
rotateY(1.25);
rotateX(-0.4);
box(100);
popMatrix();

noFill();
stroke(255);
pushMatrix();
translate(500, height*0.35, -200);
sphere(280);
popMatrix();


Related Examples

This example is for Processing 4+. If you have a previous version, use the examples included with your software. If you see any errors or have suggestions, please let us know.